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Due to the vast majority of Fallout 3's assets being brought over to New Vegas, the existence of DR was likely a mechanic that Obsidian didn’t have enough time to fully replace with their preferred DT. New Vegas is unique since both DR and DT are present as a combined statistic. Regardless of how much DT you’ve acquired by any combination of armor, perks or consumables, it caps at 85 percent. On the other hand, Damage Resistance is a derived statistic from the SPECIAL System and reduces the amount of damage taken by a percentage rather than DTs outright subtraction. Related: Fallout 76: Steel Dawn - How to Join Appalachia's New Brotherhood of Steel
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For example, Shotgun Surgeon can ignore 10 points of a target's DT whenever you use a shotgun. Several perks can negate the damage threshold of enemies, making some of your attacks more effective. Referred to as an implant, it has to be purchased from Doctor Usanagi at the New Vegas Medical Clinic for 8,000 bottle caps. Subdermal Armor is another perk that can increase your DT by 4, but it can’t be acquired when leveling up like other perks.
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Perks such as Hit the Deck and Stonewall can increase your damage threshold against explosive and melee attacks, respectively, or there’s the stackable Toughness perk, which increases your DT to all attacks by 3 each rank you acquire. This has a greater effect when having Rose of Sharon Cassidy in your party, whose Whisky Rose perk allows any whisky consumed by the player to increase DT.Īnother way is by choosing perks that include increasing your overall DT against certain weapons and attacks. Some consumables in the base game and DLC can also increase your DT, but the effects are temporary. Additionally, as your armors condition decreases, so does its DT, meaning armor must be properly maintained. Depending on your playstyle, heavier armors and power armor can provide great DT but can reduce your movement speed. There’re a few ways to increase your DT in the game, the most obvious being to wear tough armor. For example, if a shot is fired at you with a damage value of 40 against a DT of 10 from any armor, consumables or perks you have, 10 of that damage will be ignored. DT functions as an outright subtraction to the total damage taken by an enemy.
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